3/12/2023 0 Comments Hidden map fallout 4The area contains multiple terminals and holotapes, such as Griswold's terminal and poetry collection, Sue's terminal, turret overrides, and a "RobCo Defragmenter".Ī test room that contains multiple pieces of machinery in limbo, some of which are used in Saugus Ironworks. Pressing any of them will make a short sound effect play.Īnother unremarkable building, this time in the form of a laundromat.Ī medium-sized test cell that has a motionless door that leads to purgatory.Ī huge subway/underground complex area, full of Raiders and turrets. There are multiple weapons in the cell, too.Ī cell containing a "Join, or Die" poster and a milk vending machine.Ī test cell with two bathrooms that has both stalls and urinals, but no toilets or sinks.Ī small room containing eight buttons. If Colonel Gutsy or Ness happen to be in the cell, the residents will fire on them until they either die or are knocked unconscious. To the left of the range are workbenches for armor and weapons, as well as some lockers containing lots of ammo.Ī cell containing two copies of the Marowski Heist Photo.Ī cell that holds several random encounters that the player can find in-game. Handy.Ī small cell that presumably holds the Synths that attack the Castle in the mission "Defend the Castle".Ĭontains nothing more than a single floor tile.Ī large cell containing both weapon and armor workbenches, two non-functional lifts, and a lot of mannequins and lockers.Ī small test room that contains only two beds and a weapon workbench.Ī large firing range, with a bunch of naked, T-posed Raiders. It starts off in an area similar to Back Street Apparel, but leads into an underground bunker section featuring T-posed dead Ghouls and a hostile Mr. In the kitchen is the Newscaster shown in the beginning of the game, as well as a copy of him sitting on the counter and repeatedly grabbing a piece of paper.Īnother small cell which either holds Raiders killed in the Combat Zone, or was supposed to contain fighters when the Combat Zone was planned to be an arena.Ī large area designed to test a companion's reaction to certain things. There are several differences in this map there are Raiders instead of the lone Ghoul, the safe is already unlocked, the chained door is gone, and there are multiple mines near the entrance/exit.Ī copy of the player's Pre-War house, but lacking most furniture. There's another area with a chained door which can be accessed through a hole in the wall, and includes an Advanced-locked safe and a tiny cave with a Rotting Feral Ghoul.Ī copy of the first cellar (zUnusedCellar02). It contains the power armors used by Gavil, Brandis, and Elder Maxson during "The Nuclear Option", as well as an American flag and a locked locker containing the Beryllium Agitator and Maxson's unique weapon, Final Judgment.Ī medium-sized cellar area. The windows of the building show a view of Boston instead of the Glowing Sea.Ī small cell that holds any Brotherhood of Steel members that the player has killed.Ī small cave that contains nothing but a non-functioning ladder.Ī rather large, winding testing cell.The final area replaces them with some feral ghouls in the basement. It features a few differences from its final counterpart The one to the west contains multiple Brotherhood members, while the one to the east contains two "hidden compartments" with nothing in them.Ī copy of a building located in the Glowing Sea. A cell with two areas that can only be accessed by noclipping.
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